Is that what you were going for when you decided to make it a party game?
It seems like a true party game where everyone’s very animated, making a ruckus when it’s being played. And they all focus on a specific thing, so I thought “Why don’t we take ALL of those things, and make it into a game?” So basically, we threw everything in a blender, and what we came out with is multiple mini-games every round. And there are a lot of party games, especially with a lot of fast and furious party games coming out. And one night I was like “What if it had three more players?” And it turned out to be very, very fun. It was a single-player, story-based game. So the funny thing is it started off as a completely different type of game.
Well, I was literally thinking that there’s no game in which your health drains if you stay still. What are your basic inspirations for the game? What did you draw from? I have to wear a lot of hats, which is why development has been quite slow, but I make sure that things are high quality.